Group: Príncipi

Start location: Ship

You will certainly acquire this pursuit as soon as you gain your ship back and leave Port Maje Island. While sailing the waters, you will certainly be approached by an additional ship and compelled into speaking through Captain Furrante.

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At the finish of the conversation you will certainly have the ability to invite Serafen (Cipher or Barbarian or Witch (Barbarian + Cipher) to your team. Two brand-new locations will be included to the list of Knvery own Locations - Dunnage and Fort Deadlight.

Furrante, leader of the Príncipi sen Patrena, has actually revealed the identification and location of the piprice that struck me at sea - a captain named Benweth that has taken refuge at the piprice haven of Fort Deadlight. He suggested that I might look for my vengeance in Fort Deadlight, and that we have a shared interemainder in seeing Benweth loss.

Systems of this pursuit without the should fight the pirates:

- Hoist up a Príncipi flag and dock at Ft Deadlight"s port.

- Go to Deadlight Court and talk to Mirke. You will discover out what to do to make Benweth involved taverna and also that Unlucky Ancret owes Snakes Eyes fairly a debt.

- Place a Cinder Bomb inside the Harpsichord. You deserve to perform it later however you need to execute it BEFORE you provide Mirke the stew.

- Go outside and talk to Unlucky Ancret. Tell her that Snakes Eyes cheats, she will certainly leave the short article and also you will certainly be able to go additionally.

- Go to the Eastern Ramparts, use stealth and also get God-Killer"s Rum.

- Deliver the rum to Mirke. The party will begin however you have to bring another item to make it "wild".

- Go to Deadlight Dungeon and also talk to Cookie Maina. The guards have actually currently went to the room where the party is and also left doors open. She will give you Special Stew.

- Go back to Mirke and give him the stew.

- Benweth will come dvery own and start playing Harpsichord. Piano will certainly explode and Beweth will certainly die. If you haven"t inserted a bomb then you have to soptimal to Benweth and try to intimiday him or kill him.

Related points of interest

Your ShipWorld Map

Unlucky AncretFt Deadlight

SceydwinFt Deadlight

MirkeFort Deadlight

LamondFort Deadlight

OrominoFt Deadlight

BenwethFt Deadlight

The BellFt Deadlight

Fort DeadlightWorld Map

HarpsichordFort Deadlight

Deadlight HornFort Deadlight

God-Killer"s RumFort Deadlight

Cookie MainaFt Deadlight

1. Sail to Ft Deadlight.

Benweth has actually returned to Fort Deadlight. This entrenched fortress occupies a little island also in the southwestern region of the Deadfire. All manner of piprice crews contact Deadlight their house. Getting to Benweth, either via force or subterfuge, will not be simple.


The grasp of Ft Deadlight is Aeldys, leader of a big Príncipi subfaction. In her lack, Benweth runs the fortress, though most of its denizens are loyal especially to Aeldys quite than him.

Furrante discourperiods a direct attack against the fort. Its walls, cannons and also piprices pose excellent risk. Instead, he argues infiltrating unseen or posing as a Príncipi crew.

If I were to fly a Príncipi bannerDeadlight then I might dock in its port pretending to be a pirate.

2. Locate Benweth.

I"ve arrived at Deadlight. Benweth is somewhere in the fort. Once I uncover his place, I have the right to worry around just how to reach him.


I"ve attacked Fort Deadlight by aggressive pressure. The pirates in the location are certain to openly oppose me.

I"ve docked in Fort Deadlight"s port, guised as a fellow pirate. If the others found my ruse, it can result in trouble.

I"ve approached Fort Deadlight by skiff under the cover of night. The piprices in the fortress have actually no factor to suspect me on sight, unless I"m recorded wright here I shouldn"t be.

The fort"s ramparts and also dungeons are currently barred to anyone but Benweth"s own shipmates.

Benweth"s guards use a horn to alert the fort to the presence of peril.

I"ve learned just how to call off Deadlight"s alarm by using a guard"s horn, though it"s not most likely to work-related a second time.

3. Find a means to reach Benweth.

Benweth has taken residence in the greater floors of the fort, behind locked doors and also loyal piprice guards. The straight course to him shows up well-defended, yet perhaps there are less obvious methods to gain roughly these obstacles.


It may be possible to attract Benweth out of Deadlight"s well-defended captain"s quarters by luring him with a raucous party at the fort"s mess hall, the Court.

Mirke thinks that some of Aeldys" distinct rum is just what the pirates must throw a party at Deadlight"s Court. A distribution of this prized liquour is currently being loaded by crane on the eastern ramparts of the fort.

Lamond has actually promised to unlock a door to the fort"s greater floors if I will cost-free his crew from the brig in Deadlight"s dungeons.

Lamond"s crew is imprisoned in the brig, uncovered in the southeastern part of the dungeons. The secrets to the cells have to be by the jailer"s post or on her perboy.

I"ve acquired Aeldys" exclusive stock of rum. Mirke will certainly be happy to obtain her hands on it.

I"ve freed Lamond"s crew from the brig.

4. Confront Benweth.

I"ve discovered a means right into the restricted locations that lead to Deadlight"s captain"s quarters where Benweth currently stays. While a straight technique is now feasible, I have the right to consider various other alternatives to deal with him.


Benweth has actually been known to play the harpsichord at Deadlight"s Court throughout wild parties.

Mirke needs some unique stew from the cook to kick up the party"s intensity at Deadlight"s Court.

Getting to the cook in the north side of the dungeons calls for passing its powder store rooms - and Benweth"s guards.

Lamond has actually a arrangement to flush Benweth out of his inner quarters and also into the open, amethod from his guards.

Lamond will be all set to steal the Drake after I dispose of Benweth"s crew in the exclusive docks under Deadlight"s dungeons.

Once the docks are cleared, I"m to ring the bell aheight the western ramparts to let Lamond recognize it"s time to steal Benweth"s ship.

I"ve got the unique stew that Mirke requirements.

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I"ve cleared the private docks. As quickly as I sound the ship departure signal from the ramparts, Lamond will sail away via Benweth"s ship, the Drake.