Hex worths of Heroes that Might and Magic IV==========================================Add Hero Skills, Creatures, and Goldv1.00.20040204 through ZaStaRIntroduction------------Add hero skills, creatures, and also gold by changing values in the storage of the to run game.I gathered this information to produce a hack the I never ever finished. Instead, the info"s below for human being who know exactly how to use memory editing and enhancing tools favor MemoryHacker or WinHex the can change numbers in the video game memory HOMM supplies while it runs.Just find for the hex strings in storage then readjust the values where appropriate.This information applies to IV and its expansions.Except whereby otherwise noted, only zeroes are resolved hex values and the non-zero"s are example values that change during the game. When searching, constantly use the most existing numbers in the live game.Contents--------1. Resources2. Creatures3. Hero Stats4. DisclaimerResources---------Default starting funds:"0 0 0 0 0 0 A 0 0 0 A 0 0 0 5 0 0 0 5 0 0 0 5 0 0 0 5 0 0 0 1 1 0" ======= ======= ======= ======= ======= ======= | gold when there"s more than once circumstances of this string, usually, the last one shop the value for the person player.Creatures---------"0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 14 46 98 0" in personality "0 0 17 0 0 0 0 0 0 0 0 0 0 0 14 46 98 0" in city ==== ========== | | 0 0 - 0 80 creatures solved stringWhen a search turns up much more than one circumstances of the string, commonly the an initial is stores the number that is being displayed while the 2nd one stores the real value. You want to readjust the real one.CREATURES: (incomplete)byte prior to = creature form 1 = point of view 3 = bandit 4 = behemoth 6 = black dragon 7 = bone dragon 8 = centaur 9 = cerberi D = cyclopse E = venom generate F = devil10 = dragon golem11 = dwarves1E = harpy1F = hydra20 = ice cream daemon21 = imp22 = leprechaun25 = medusa30 = phoenix31 = pikeman32 = pirate33 = satyre35 = skellie37 = sprite39 = titan3A = troglodyte3C = unicorn3D = vampyre3E = water elemental40 = wolves41 = zombie42 = honest suit wart43 = goblin knight44 = evil sorceress45 = gargantuan46 = dark champion47 = catapult48 = frenzied gnasher49 = megadragonHero Stats----------"0 0 D0 7 0 0 0 0 0 0 6 0 0 0" (normal IV)"0 0 F8 11 0 0 1 0 0 0 20" (WoW) ========= | | | | character number (relative to whole game, carries end to following campaign) ^ | | | | solved on some scenarios (always 1 or 0) | | | suffer | count-from-hereThe character number changes, depending on the expansion and also the scenario. The is provided to store track that the statistics that lug over come the next scenario in the campaign. Since you have the right to really just depend on your hero"s experience being consistantly there, that"ll it is in the best search, yet it will revolve up other numbers as well. The correct one will certainly be alongside a section with more than 70% 0"s. That will also have plenty of blocks of "FF FF FF FF" around 12*16 bytes ~ the count-from-here point, representing unlearned skills.Releative to the count-from-here 7x16 below == hero level12x16 below == hero an abilities (in long integer block of FF FF FF FF)SKILLS: 4 bytes a block"FF FF FF FF" = unlearned"0 0 0 0" = basic"1 0 0 0" = advanced"2 0 0 0" = expert"3 0 0 0" = master"4 0 0 0" = grandmaster12x16 bytes after ~ the count-from-here point, the 4 byte blocks begin (consecutively) in this order:tactics, combat, scouting, nobility,life, order, death, firenature, offense, defense, leadershipmelee, archery, resistance, pathfindingships, stealth, estate, mining,diplomacy, heal, spirituality, resurrectionenchantment, wizardry, charm, occultdaemonology, necromancy, conjuration, pyromancysorcery, herbalism, meditation, summoningThe ar of bytes right prior to the section of the skills" blocks contain learned skills, each little bit representing a learned/unknown skill.Disclaimer----------Although it"s interesting to tweek the hero stats simply to check out curious combinations favor making Gauldoth begin as a paladin, it"s not an excellent to overdo it and also make that a grandmaster at everything.


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Abuse it and also you won"t have much funny in the game.Changing worths in storage is dangerous, prefer an automobile. Don"t drink and also drive.