World of Warships Commander skills Guide. ALL countries (patch 0.6.0+)

Commander an abilities - 32 special skill points, i beg your pardon will boost the combat effectiveness of the ship. You can earn and also spend 19 ability points once training your captain.

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Here the perform of command skills, the objective of i m sorry is to offer you one idea when choosing right skill perks for every ship in the game.Sure every ship must have his own commander and specific collection of an abilities (build) however often human being using a single commander for researching one tech-tree branch. So right here is rapid commander skill-list suggestions for every nation tech-treein civilization of Warship.

And don't forget there no rules and these space just simple recomendations how to train her captains. Its up to you follow them or not.

IJN destoyers

Preventative Maintenance, incoming Fire alert (at her discretion)Last was standing - it was and also still the ideal skill perk for cruisers and destroyersTorpedo Armament Expertise, straightforward Firing cultivate - to boost our torpedos and also our main firearms firepowerConcealment professional - yay ninja style

Those arebasic IJN destroyers perks. There space still 6 skill points left i m sorry you have the right to spend what ever before you want. For example Survivability Expert, Superintendent or Torpedo Acceleration for certain ships.

US Destroyers

Preventative Maintenance, incoming Fire alarm (at your discretion)Last stand - still the finest skill perk for cruisers and destroyersBasic shooting Training - overcome enemy destroyers, Torpedo Armament field of expertise - better torpedos will help versus other delivery types, Demolition experienced - burn battleships, Survivability professional - starting from tier 7 pearls or Superintendent + 1 exhilaration is always good.Concealment Expert

Soviet Destroyers

Preventative Maintenance, just arrive Fire alarm (at your discretion)Last stand - no criticalsBasic shoot Training - boost our powerful main guns even more. Demolition experienced - Burn castle all! advanced Firing cultivate - "A should have" ability for a russian ddConcealment expert - conquer enemy destroyers on cap points.

There space 2 skill points left i beg your pardon you have the right to spend for professional Marksman or Superintendent + 1 smoke.

German Destroyers

Preventative Maintenance, just arrive Fire AlertLast StandBasic shoot Training - boosting our great main guns even more, Torpedo Armament field of expertise - boosting our torpedos reload time, Demolition experienced - high rate of fire firearms will set enemy ships on fire more often, Survivability experienced (starting native tier 7 ships) or Superintendent for +1 smokeConcealment expert - we room dd, right?

IJN Cruisers

Preventative Maintenance, just arrive Fire alert japaneseExpert Marksman - japanese ships turning turret therefore slowly. Last stand - will assist against vital shots.Superintendent - really useful top top tier 9-10 ships. Demolition experienced - set enemy battleships on fire! basic Firing training - will help versus enemy carriersConcealment professional - mandatory skill for surprise attacks, retreating and also kiting enemies.

Variants may an extremely depending on her play style. Friend can try setups with more Anti-Air skills or build with an ext detection perks.

US CruisersAA build

Preventative Maintenance, just arrived Fire alarm (at your discretion)Last stand - will help against an essential shots, skilled Marksman - at your discretion, on greater tier american cruisers turret transforming speed is good enough.Basic shooting Training, SuperintendentManual Fire control for AA Armament, advanced Firing Training

All-in-One build

Preventative Maintenance, just arrive Fire alarm (at her discretion)Last stand - will help against crucial shots, expert Marksman - at her discretionDemolition Expert, Superintendent - Burn enemy Battleships and + 1 repair Party consumableManual Fire regulate for AA Armament - ours AA option and also Concealment skilled - for much more tactic and strategy variety.

Soviet Cruisers

Incoming Fire alarm - Russian cruisers fighting on long ranges and have enough time to do a revolve after shots fired. This ability will aid you to catch a minute when foe did a shoot from unanticipated direction.Last was standing - against Criticals, experienced Marksman we require only top top Moskva.Superintendent because that Party Repair, Demolition Expert/Basic shoot Training - will certainly help against battleships and carriers.Manual Fire manage for AA Armament, Concealment Expert advantageous on 6-8 tiers but it shed its performance on higher tiers, for this reason we deserve to take one much more additional 3 skill points perk.

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German Cruisers

Preventative Maintenance, just arrived Fire alarm (at her discretion)Last stand - versus criticals shots, experienced Marksman - beneficial at high tiersSuperintendent for added party repair, Demolition Expert/Basic shooting Training - will help against battleships and also carriersManual Fire regulate for AA Armament - self defence against CV, Concealment experienced - advantageous for much more strategic selection or progressed Firing training - if friend want much more Anti-Air

British CruisersAA setup

Choose everything you like.Last was standing - will help versus criticalsSuperintendent - a must have actually for brothers cruisers, an easy Firing TrainingAdvanced shoot Training, hand-operated Fire control for AA Armament, Concealment Expert

Universal soldier

(at your discretion)Last stand - against crits, Smoke screen Expert - more space for maneuveringSuperintendent - a must have skill Survivability expert - deserve to help versus "oneshot" Torpedo Armament field of expertise - why not?Concealment Expert

French cruisers

Priority TargetAdrenaline RushSuperintendent, an easy Firing TrainingConcealment Expert, progressed Firing Training

IJN Battleships

Direction facility for Catapult plane - will help versus CV attacksExpert Marksman - IJN turrets also slowSuperintendent - a must have skill. Simple Firing cultivate - boost our AA armamentManual Fire regulate for AA Armament - an ext AA firepower, Fire avoidance or advanced Firing Training

US Battleships

Direction facility for Catapult plane - will help against CV attacksExpert Marksman - "a need to have" skillSuperintendent, simple Firing TrainingManual Fire regulate for AA Armament, Fire Prevention/Advanced firing Training

German battleships

Direction facility for Catapult plane - will help versus CV attacksExpert MarksmanSuperintendent - causing obligation skill, Demolition experienced - to an increase secondaries firepowerManual Fire control for AA Armament, progressed Firing Training

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